Dooming the Bar is a Doom mod project centered on bringing the journey through 2000-2001 era City 17 in the Half-Life 2 leak to life in GZDoom. It was conceived as a means of learning the engine and level design tools better - primarily in service of the ill-fated Deluge project (you can read about it on my page).
The first release of DTB occurred on New Years Eve 2020 and consisted of four levels. They were designed to be as accurate to the source material as possible, at the expense of any real gameplay or progression. By the time I revisited the project in August 2021 I had changed my tune as by that point I was more familiar with the Half-Life 2 leak and was wiser about how unusable a lot of the leak content is in its default form. Thus a great deal of artistic licence was required if I was to recreate the whole City 17 journey.
Dooming the Bar: City 17 released as a full set of all ten levels (eleven if you count the title map) in November that year. The original four levels were heavily iterated upon and the rest were built new from scratch. My experience with Deluge over the course of 2021 gave me the skills I needed to realize my ambitions far better than I did in 2020.
However there were still some missing elements. Decorative props that weren't level geometry-based, NPCs and moving vehicles were still absent from the V1.0 release. These were to be rectified in the V1.1 update that eventually released on 16th May 2022.
By May the Deluge project had collapsed and I was out of contact with anyone who could have helped me with the vehicles, but I knew enough of GZDoom to add the decorative props and NPCs. The NPCs ultimately had to remain static - as they are in the HL2 leak - due to complications with getting their movement paths to work.
After V1.1 released I decided to retire from Doom modding and left the project there. I do not intend to come back and produce a V1.2.
Release trailer of V1.1.